

Universities protect people from being converted by enemy priests, temples prevent calamities (think plagues, firestorms and the like), docks, naval yards and airports repair their units. Build a hospital and everyone within a certain radius gets healed slowly. Houses, for instance, increase the morale of nearby troops, making them harder fighters and making them slower to die. The same can be said for many of the buildings in EE, most don't just spew out new troops, citizens or weaponry. The more people you populate it with, the more productive the citizens - throw enough people in and your settlement becomes a town center and then a capital. Doing this speeds up productivity but you permanently lose the citizen living there. But, to make that more efficient, you can also populate the settlement. To speed up your gathering you can build a settlement, which allows you to drop off your stuff there as opposed to trudging half-way across the map, back to your town center. A major difference in the gathering aspect of EE is one you'll find echoed throughout the game it's more complex. Again like in AOK, you just hunt around for piles of the stuff and then start your citizens to work digging it up or chopping it down. Heck, with the exception of an additional item, iron, the resources are identical. As in AOK you will spend a large amount of your time searching for and collecting different types of resources. But try playing your first game with the same strategy that made you master in AOK and you'll be in for quite a butt-kicking. The graphics are similar, the interface almost identical and, to a degree, the play itself seems to mimic AOK, as well. Gameplay, Controls, InterfaceĪny hardcore, or even casual, real-time strategy fan is going to pickup Empire Earth's strong resemblance to Age of Empire II: Age of Kings almost immediately. Starting in pre-history you must advance through 14 historical Epochs before reaching the Nano Age where nanotechnology constructs the first Cybernetic warriors. In Empire Earth your goal is to not only explore your world for the resources necessary to survive and thrive, it's to build a mighty empire and the armies need to protect and expand it. From the early days of man in prehistory circa 500,000 BC to the Nano age stretching into the 23rd Century, humanity has always been at each other's throats.

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